3 Attack Bar Recovery +5% + Lv. I also assume you will crit every time, just to make things a little bit. Rip no crit damage, you can sell those runes. A max roll slot 4 crit rate is basically 1. (Reusable in 4 turns). 2 Damage +10% + Lv. Attacks the enemy with the power of condensed magic. Multiplier: 3. (Reusable in 4 turns). In addition, when attacked by an enemy, decreases. + Lv. HTMO794 • 3 yr. If Raoq's damage hits first and kills it - no activation. after it is multiplied FLAT DMG of DMG ARTIFACT is added (original dmg x light dmg artifact) + flat. 5 Cooltime Turn -1 + Lv. If Scratch landed a critical hit with a 50% critical damage bonus on a monster, it would deal (Atk × 3. 3 Damage + 10% + Lv. (Reusable in 6 turn (s)) Lv. This attack will ignore a portion of the enemy's Defense as your HP status worsens. + Lv. 2 Damage +5% +. Critical Hits won’t occur when attacking the enemy. Chow is still built on crit damage even though his passive additional damage can't crit. Shouts out to broly for the account p. first original dmg without artifact is split by 2 or 3 or 4 or XXX mobs. Endure. The inflicted damage is proportionate to the enemy's MAX HP. Attacks the enemy 2 times to remove 1 beneficial effect and Silence for 2 turns with a 75% chance respectively. Leader Skill. Just pulled Miles and was pleasantly surprised at how he performs. 2 Damage +10% + Lv. Attacks an enemy with a sword 2 times. Recovers the HP and Attack Bar of an ally target by 30% each. 3 Recovery +5%. 2 Damage +5% + Lv. Damage Resistance Accuracy; 107: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 25: 3: Min: 1860. The damage increases by 20% for each harmful effect on the enemy. Each attack has a 50% chance to inflict Continuous Damage for 2 turns. for me, bsr5 was easy, but my best critdmg set is only 240. Even without her continuous damage passive, she will still stop the boss from getting a lot of turns due to attack bar reduction. 3 Damage +10% + Lv. Reddit Post:. (Reusable in 6 turns). Stuns the target for 1 turn and recovers your Attack Bar by 20% each if the enemy is under Continuous Damage. Add Shihwa to your monsters! Shihwa (Fire Nine-Tailed Fox) is a good attack monster in Summoners War. Rate Crit. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. Exowneon. (Reusable in 5 turns) + Lv. Multiplier - 360% of the ATK stat before reduction. The Attack Bar is increased by 50%, and the damage you receive will be reduced by half when you get attacked while this skill is on cooldown. 5 Damage. 5 Cooltime Turn -1. The only thing that won't is the additional damage from his passive. 3 Damage +10% + Lv. So the perfect setup would be an attack artifact with main stat attack, quad roll CD + converted atk buff and a additional dmg by %atk, as well as a wind artifact with main stat atk and quad roll atk buff effect. Getting a violent proc on her can mean getting 2-3 continuous damage debuffs on every enemy. Recently on a thread, someone said that a rep from C2Us told them no crit damage effects stack. Deals great damage to a number of enemies or neutralizes spells to gain advantage. Damage Resistance Accuracy; 103: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 30: 4: Min: 3045 Max: 5175: Min: 209. Show Skill Ups. Focus on maximizing crit rate, attack percentage, and crit damage while adding some attack speed or accuracy as needed. Unlike those two. Off of enemy HP Lyn (light amazon) is probably the best. Surprise Box: Summons a surprise box that inflicts. He is very easy to skill-up since he is farmable at Faimon Volcano scenario. The first team for GB7 is: (1) Belladeon – Light Inugami. Note here: Speed matters too so more speed = more DPS. I found this image of a spreadsheet ranking the monsters by top 30 HP, Attack and Defense at a facebook group and figured I should post it here. Base on my understanding, crit damage deals a lot more damage. He is often runed Violent / Revenge so that he can Violent proc and/or Revenge proc (this last one is particulary good. 2 Damage +5% + Lv. + Damage +5% + Damage +10% + Cooltime Turn -1 Flames of Hell (460%) Always perform an attack that has an attribute advantage on all enemies. According to their response, MULTI CRIT DAMAGE do not stack. The core of this build relies on the 35% attack bonus provided by Fatal runes. Inflicts damage to all enemies with a hole that consumes souls and recovers by 50% of the inflicted damage. 2 Damage +5% + Lv. Example Picture: Imgur Album. 2 Harmful Effect Rate +10% + Lv. Attacks the enemy 2 times to decrease Attack Speed for 2 turns with a 30% chance each. Later you can switch to Violent and Revenge set runes: this build can be very fun and useful since theese rune's procs will overlap with the ones granted by Raoq's first and third ability. Performs a ruthless charge, attacking all enemies 3 times. This set-up literally needs no other subs than Crit. Afterwards, attacks all enemies 2 more times, increasing the duration of harmful effects granted on them by 1 turn each. 43 rolls of max roll of crit dmg to get to slot 4. Placing bombs ignores glancing and elemental advantage/disadvantage. To determine the base damage of his first skill, one need only multiply the two numbers together. Rate Crit. + Lv. 2 Recovery +5%. The larger the number of dice, the greater the damage. PvE: Vampire/Blade or Vampire/Nemesis - SPD / Crit Dmg / %ATK or %ATK / Crit Dmg / %ATK with speed attack crit rate and crit damage substats. Increase CRI Rate (Solid Blades) Continuous DMG (Assassinate . This attack receives a 50% Critical Rate bonus, and stuns the enemy for 1 turn when this attack lands as a Critical Hit. 4 Harmful Effect Rate +5% + Lv. Swings a dagger to attack the enemy 2 times and subsequently increases your Attack Power for 2 turns. 2 Harmful Effect Rate +5%. 5 Cooltime Turn -1 After the crit rate patch, it may have been better to go for Crit rate slot 4 with atk, spd, hp, +1 like def or ACC but since you choose that already, I would keep it. 3 Damage +10% + Lv. Galleon Inflicts great damage with multiple stabs and inflicts Continuous Damage for 2 turns if you get a Critical Hit. Damage Resistance Accuracy; 94: 15%: 50%: 15%: 0%:. If the number is the same as the previous number, the attacks ignores the enemy's defense. 7* {ATK} Show Skill Ups. Attacks the enemy target 3 times with the wind of heavens and absorbs the Attack Bar by 30% each. 2 Damage +5% + Lv. Attacks an enemy 4 times, with each attack having a 50% chance to weaken the Defense for 2 turns. s stands for the skillups value. The ones i have are fire hellHound awakened and fire bounty hunter awakened which both give crit buff. (Reusable in 3 turns) Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each. Lv. CC = Crit Chance CD = Crit Damage AB = Attack Bonus % + 1. 2 Damage +5% + Lv. Because bombs rely solely on attack for damage (that means no critical damage required), this build complements bombers perfectly. Knowledge stacks will only buff the third skill: this skill can be usable only if you have at least one stack, and the. 2 Damage +10% + Lv. with average substats, 10 crit rate per run puts you at 75% total crit rate (on monsters that dont get crit on awakening). + Lv. So if you get a Fatal Rune with Attack % make sure that it. The [Hidden Aim] pose disables after you attack on your turn. Crit. 2 Damage +10% + Lv. on a crit based monster ( monster with a guaranteed/naturally high crit rate) that CC rune is not needed, so if you replace it with crit damage and use 2 att% thats 126% to attack and (idk whats the max for a crit damage % so lets go with 63%) and 153% to crit damage. . (Reusable in 5 turns). Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. Overall you need much better overall efficiency on attack, crit dmg and hp rolls. (Reusable in 4 turns). [Automatic Effect] + Lv. 5 Even though Valk has almost 100 less attack stat that loses out on the stat increase from runes, the damage multiplier from the skill outweighs that. Laika is a great monster to use in PvP defense thanks to his passive skill which mitigates the incoming damage at 35% of his Max HP and he has 50% chance to revenge. 3 Damage +5% + Lv. Defense evens out the damage you are taking i. Crit. Strikes an enemy with an attack strong enough to split the Earth. Will – Immunity for 1 turn. Like the title says, why have crit animations on non attack S3 if it won’t affect anything. Crit. 3 Damage +5% + Lv. you will get more turns with swift in between the debuffs. 3 Damage +5% + Lv. Among all slots, only. Sometimes he only starts with 4 stacks but gets 5 stacks after turn 1 with ez. 15* {Target MAX HP} x2. Measuring precisely by how much margin 1% cd increases your attack when compared to 1% atk will depend on the current build, towers, etc, ". Each attack has a 30% chance to decrease the enemy's Attack Speed for 2 turns. The attribute system is actually the basis of the Summoners War combat mechanics. (Reusable in 5 turns) + Lv. 2 Damage +5% + Lv. 6 Cooltime Turn -1Attacks an enemy, dealing damage proportionate to the enemy's MAX HP, and decreases its Attack Speed for 2 turns. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. Back at the series again!500 CD DARK PHANTOM THIEF!Reddit Post:. 3 Damage +10% + Lv. bale bj5: 85k eHP, +1700 att, +260% critdmg. To further limit / decrease "waste", specialization needs to be defined. Fire Monsters; Water Monsters. The skill will also deal 30% increased damage on the enemies that do not have any beneficial effects. 4 Damage +10% + Lv. 1 support mons that don't rely on crit will do more damage to you. (2) Shannon – Wind Pixie. She buffs def & attack, she slows enemies (& stun as well if equipped with despair runes set), she applies glancing hit. 2 Recovery +5%. A crit% slot 4 rune is worth 11. Bombs explode before anything happens on a monsters turn, including Veromos' passive removal. Each artifact possesses one main. Attacks the enemy 2 times and weakens the Attack Power and the Defense for 2 turns with a 75% chance with each attack. You will gain immunity to inability effects, have your Defense increased by 30% but Attack Speed decreased by 30%. . [Mach Punch] will be activated in succession with a 30% chance. 5 Cooltime Turn -1 You need to have attack, crit rate, and crit damage numbers available to answer your question. Bomb damage is calculated at time of placement, by the monster that placed the bomb. I built my Dominic attack,crit damage, speed and devilmoned him when he first came out. She needs speed, crit rate, accuracy, and a ton of HP. Attacks all enemies 2 times, the first attack decreasing the Defense for 2 turns and the second. 6 Damage +10% + Lv. + Damage +15%. + Damage +10%. in purely damage taor does quite a bit. 2 Damage +10%; Lv. Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance. (Reusable in 3 turns). [Automatic Effect] (Reusable in 4 turns). Inflicts continuous damage for 3 turns if you get a critical hit. Rat Hunt (370%) Attacks an enemy with fierce kicks to weaken the enemy's Defense for 2 turns with a 50% chance. 4 Damage +10% + Lv. (Reusable in 4 turns) + v. 4 Recovery +10%. (This is the same for defense, double the defense halves the damage) 80% crit dmg starts to overtake the 63% ATK roughly at 800 ATK. + Lv. Fat Macaron (Passive): If an ally excluding yourself takes damage from an enemy, you have a 15% chance to offset that damage, attack the enemy instantly to deal damage proportionate to your Defense and stun the enemy for 1 turn. Each attack deals 25% increased damage if the enemy is under harmful effects, and deals 30% more damage if the target has light attribute. Attacks the enemy with the beast 2 times. Max roll crit dmg is 7. . All relevant stats need to be filled in in the spreadsheet. 4 Damage +10%. 3 Damage +10% + Lv. As a general rule, players supposed aim for runes with higher. 2 Damage +5% + Lv. Damage Resistance Accuracy; Level Stars HP Atk Def; Awaken stats. (Reusable in 5 turns) + Lv. Damage Resistance Accuracy; 103: 30%: 50%: 15%: 0%. At first glance, it looks unreliable compared to DEF buff. Decreases the enemy's Attack Speed with freezing chills for 3 turns and freezes the enemy for 1 turn. [Automatic Effect] (Reusable in 4 turns). (Reusable in 3 turns) + Lv. 8k attack I think with 190 crit damage. 4 Damage +10% + Lv. It was made by some guy named Natawut Chuenpimolchankit from the Summoners War: International Gamers Group. 2 Damage +5%; Lv. Remember that if Chakram Dancer and Boomerang Warrior are in the same team, some of their skill will be buffed. 6 Cooltime Turn -1Attacks all enemies to increase the duration of harmful effects granted on them by 1 turn each. Gain Knowledge (Passive) Gains Knowledge by the number of granted beneficial effects when you're granted with a beneficial effect. 2 Damage +10% + Lv. (Reusable in 3 turns). dmg. for me, bsr5 was easy, but my best critdmg set is only 240. 3 Damage +5% + Lv. Critical Rate, abbreviated in-game as CRI Rate, is the probability of landing a Critical Hit. Figured out I didnt need shield runes, I went Swift Will (SPD HP HP) hes on 260 spd. 5 Harmful Effect Rate +15% + Lv. you want more than 60+ crit rate for him to be effective. 5 Cooldown Time -1 Dark Guardian (Passive) Increases Defense by 50% and recovers 20% of the damage inflicted to the enemies as HP. This is the only buff that partially works. A +15 2/4/6 bonus can be compensated for in 2 good runes' substats. Rage. Summoners War: Sky Arena Wiki Monsters Element. + Lv. Shoryuken. 3 Damage +10% + Lv. Engraving 4 pieces of this Rune will increase the Monster's Attack Speed by 25%. Shaina’s first skill, Crescent Moon Slash, attacks the enemy target 2 times. It will matter to a point of 1-5% of the total. (Reusable in 4 turns) + Lv. The. 2 Damage +5% + Lv. Damage Resistance Accuracy; 102: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4485. Crit. Miles (water surfer) uses. but actually it seems to be THE BEST TIME to farm Artifacts!Best artifact Guide: Does crit damage % hold same amount of damage as attack % when the monster crit? For example, if you have bonus 5% crit damage and crit, would it do same amount of damage as having bonus 5% attack and critting? See full list on summonerswar. 4 Damage +10% +. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. 5 Cooltime Turn -1Pierces the enemy with a sharp icicle. Stat Priority : Spd; Crit Dmg%; Atk%; Crit Rate% Base stats. However, attack based healers like Mihyang will usually call for slot 4 ATK% runes. So if the highest dmg one moves first, he'll be buffed for the next teamups. When powered up, the bonus provided by the main property increases, with. Depends on the monster. Arena Offense. Hadoken. Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns. Rate Crit. 5 Cooltime Turn -1Attacks all enemies 2 times with the energy of pitch-black darkness. so a 194% CD lushen like yours would optimaly have 194% bonus attack, which equals 900*1. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. People usually don’t like to use slot 4 runes with ATK% on them as the main stat, due to the fact that using the Crit DMG% runes means you can get way more damage than with just substats alone. + Damage +5% + Damage +15% + Effect Rate +20% + Cooltime Turn -1 Strikes the [Hidden Aim] pose. Attacks the enemy 2 times to decrease Attack Speed for 2 turns with a 30% chance each. It's not worth deruning those really good monsters though to make a crit damage Triana. 2 * attack) + (5 * hp) Basically attack barely affects the damage, as can be seen by applying attack buff and seing a very small increase in damage For speed though. Lv. 3 Damage +5% + Lv. 2 Damage +10% + Lv. For Crit, we'd be looking at an effective 8464 (normal assumptions) or 7038 (ItsTheRabbit's formula). Rate Crit. Crit. Your attack will always land as a Critical Hit against the target who has lower Defense than yours. I also assume you will crit every time, just to make things a little bit. Runed with Vampire set, he has a bit of life-sustain that can make him very difficult to kill: many times he can solo some teams with wind. So when crit rate = 100%, Crit Damage = 50% . Rate Crit. Bomb Squad Assemble! Posted by Bruno on Jun 01, 2017. Crit Damage Reduction reduces the opponent's CD by X and not the overall damage. Single target heal and cleanse, some damage on third – better units out there, not recommended. The normal attack throws a bat to attack a targeted enemy twice. Skillups don't actually multiply onto the end, they add into the existing multiplier. /25att. Throws ninja stars to attack and inflicts Continuous Damage for 1 turn. Chakram Dancer and Boomerang Warriors are monsters that, if paired in the same team, unlock their true potential buffing some of their skills. Attacks all enemies with winds of sand, decreasing 30% of their Attack Bar and also their Attack Speed by 2 turns with a 50% chance. He is a very good monster to use in pvp, especially in Guild Wars (he shines in offense). 5 Damage +10%. Looking for mainly off of the monsters hp, not off enemy hp. The [Hidden Aim] pose disables after you attack on your turn. The Real Housewives of Atlanta The Bachelor Sister Wives 90 Day Fiance Wife Swap The Amazing Race Australia Married at First Sight The Real Housewives of Dallas My 600-lb Life Last Week Tonight with John Oliver. Yes, on rage blade it is possible because you can get 36 from subs + base 15 + 12 (blade set). . The beast's attack weakens the enemy's Defense for 1 turn, and the rider's attack absorbs the enemy's Attack Bar by 25% for each harmful effect granted + Lv. Yaku: With a self-buff on skill 1, max hp damage and continuous damage on skill 2, and five attacks with a 25% chance to ignore defense on skill 3, not to mention awakening into a 15% crit rate bonus, this little guy was made to wreck bosses. Crit damage is good if you put it on a unit that crits a lot. but actually it seems to be THE BEST TIME to farm Artifacts!Best artifact Guide: Can only get crit damage on the "type" artifacts however, and you can also have both on the "attribute" artifacts. This skill has. Its so difficult to get Crit Rate and Crit Damage at 100% without slot 4 by just pure subtats. Defense of the opponent is not taken into account. Spinning Smash. Special thanks to u/xzandro for compiling monster data for me. lets say the monster has 700 attack 700x2. Causes an elemental explosion to attack an enemy. Build him with Despair runes to make him effective and counter those violent procs, they proc and you stun them. Moreover the first skill on awakened form is strenghtened, and each hit inflicts continous damage with 35% chance on max skillup. Its simple. 2 Damage +10% + Lv. I would make sure to have CR and ACC and 2 grindables for the other two substats. (Reusable in 4 turns) + Lv. ) Increase CRI Rate +30% flat Crit Rate. Runes are found in special sets of either two or four, with the completion of a set giving a special bonus, in addition to the individual bonuses of runes. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. 4 Attack Bar Recovery +10%Post-buff, then, we have about 2478 attack, 3469 after factoring in skills. [Automatic Effect] Crit damage is good if you put it on a unit that crits a lot. Inflicts continuous damage for two turns if you get a Critical Hit. Chain Attack (280%) Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy's Attack Bar by 25% with each attack. Wind Warbear : Ramagos 1. 2 Damage +10%. Here, all the Light summons have a specific number of active, passive, and ultimate skills. Can only get crit damage on the "type" artifacts however, and you can also have both on the "attribute" artifacts. The only saving grace seems to be that it works against non-Bomber Ignore DEF units such as Lushen. The math is a little weird once you skill up an attack. Then, you would need 2000 ATK to hit for 6000. 76 rolls less. 4 Cooltime Turn -1Summoners War: Sky Arena Wiki Monsters Element. + Lv. So far I found two uses for him: Good counter for Kinki: his passive is essentially a built in spd damage artifact, which means he doesn’t need any stat (e. Attacks an enemy 3 times. His skills are not conventional but can be evolved through a new upgrading system. Asta is a free-to-play 4-star character whom you’d want on your team right from the start. Crit. Chart: rate: 100%, after roughly 250 runs. Here, all the Light summons have a specific number of active, passive, and ultimate skills. 2 Damage +5% + Lv. 23) ×. + Damage +10% + Damage +10% + Cooltime Turn -1Attacks the enemy, inflicting Continuous Damage for 2 turns if the attack lands as a critical hit. 4 Damage +5% + Lv. EARLY RUNES. + Lv. Lv. Still a work in progress farming a few more efficient Determination sets. 2 Damage +10% + Lv. Since her first skill absorbs attack bar she will be getting lots of turns on Violent. Subreddit for mobile game Summoners War: Sky Arena. Rate Crit. Increases the Critical Rate of ally monsters with Fire attribute by 23%. Its good to start with 2 stacks but C2+ RTA and Arena, most of the time you start with 5 stacks due to opponents all having shield or will runes. (Reusable in 5 turns). Reddit Post:. Leader Skill. 4 Damage +10% + Lv. Just combine skill 3 and skill 4 in the same line. + Damage +10%. dmg. Just pulled Miles and was pleasantly surprised at how he performs. 3 Cooltime Turn -1 + Lv. Damage = TotalAttack ∗ ([1 + SkillUps] + CritDamage) * Multiplier. This set-up literally needs no other subs than Crit. Assume Raoq, Vanessa, and Kata all do 100 damage with s1 for simplicity's sake. 3 Harmful Effect Rate +10% + Lv. 2 Damage + 5% + Lv. The damage of this skill increases according to the Attack Speed. (Reusable in 4 turns) + Lv. Attacks an enemy and decreases its Attack Bar by 10% for each attack. [Automatic Effect] Stats. 3 Damage +10% + Lv. The damage increases according to Attack Speed. Increases the Attack Speed of ally monsters Guild Battles by 16%. + Damage. I am going to build a Ahman but can only get him to 60% crit. 94 = 1746 bonus attack. Also Randy has a good leaderskill that grants a 16% increase of speed to all allies in Guild Battles: this two features make him a good monster to. 1900 days - 1st LD5: • 5 yr. 3 Damage +10%. Afterwards, attacks all enemies 2 more times, increasing the duration of harmful effects granted on them by 1 turn each. Inflicts continuous damage for 3 turns if you get a critical hit. Unfortunately Miles just has low multipliers. If you were to choose Runes for your Monster in a damage-dealer position, equipping Rage Runes and Blade Runes will increase the Monster's CRIT Rate and CRIT DMG, resulting in a more powerful attack. 5% of the enemy's max HP, separate, but added together for the final number. Summoners War runesThe normal attack throws a bat to attack a targeted enemy twice. Orbia can be a formidable Summoner in Summoners War Chronicles if you invest time and effort into. 3 Damage +10% + Lv. Most of his damage comes from his defense passive, and critical hits will only add to the attack part of his skill. Crit. 4 Damage +15% + Lv. Archer Takes down the enemy from a long range with their extensive attack range.